A 2D sci-fi turret shooter where destruction feeds progression.

You start with a central turret placed in space, automatically firing at incoming asteroids. When asteroids are destroyed, they break apart into harvestable resources. These resources are used to upgrade your system between runs.

Gameplay alternates between two phases:

  • Combat Phase: Aim manually while your turret automatically fires, destroying asteroids and collecting resources.

  • Upgrade Phase: Return to a branching upgrade tree to improve your turret, energy capacity, asteroid yield, and overall combat efficiency.

Each run makes you stronger than the last. Upgrades compound over time, allowing you to push further into increasingly dangerous asteroid waves.

A boss system unlocks after a set amount of harvesting per run. Once triggered, a boss appears and must be defeated to progress further.

The upgrade tree is fully branching, allowing different build paths and playstyles. Future updates will introduce additional bosses and a prestige layer that resets progression for long-term scaling.

Development log

Comments

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Very nice game, looking forward to seeing the full version

I'm pretty sure you will enjoy it when it's released!

(+1)

When the gun goes pew

Happy to see you liked it <3

(+2)

Satisfying deluxe. Big thumbs up for how smooth this runs in browser btw

(+1)

I spent a lot of time optimizing performance and readability, so comments like this genuinely mean a lot. Glad you enjoyed it!